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Tomislav Gojević

Head of Studio

15+ years shipping video games and software products. I build teams, lead studios, and make sure things actually get done. I’ve spent my career at the intersection of product, project, and people management - taking games from early concept through launch, keeping cross-functional teams aligned, and maintaining strong relationships with publishers and partners along the way.

What I actually do well:

• Build and scale development teams that deliver • Manage publisher relationships and stakeholder expectations without the noise

• Keep projects on track across development, QA, and production - using whatever methodology fits the work, not the methodology for its own sake

• Spot organizational problems early and fix them before they become expensive

I care about two things on every project: that the product is worth being proud of, and that the people building it feel that way too.