
Program
23.10.2026
REGISTRATION / COFFEE BREAK
06:30 - 07:00
WELCOMING SPEACHES
07:00 - 07:15
PANEL: THE FUTURE OF FILM, SERIES AND VIDEO GAMES IN EUROPE
07:20 - 08:15
COFFEE BREAK
08:15 - 08:30
PANEL: AI WITH AN AUTHOR’S SIGNATURE
08:30 - 09:15
COFFEE BREAK
09:15 - 09:30
PANEL: THE WEDDING PHENOMENON AND WHAT TO EXPECT FROM THE WEDDING 2!
09:30 - 10:30
COFFEE BREAK
10:30 - 10:45
PRESENTATION: THE TRANSMEDIA EVOLUTION OF TINTIN ACROSS COMICS, FILM, VIDEO GAMES, AND BEYOND
10:45 - 11:15
LUNCH BREAK ''FILM & GAMES QUIZ POWERED BY VGHM & QUAHWA''
11:15 - 12:15
PANEL: CROATIA’S CANDIDATE FOR THE GOYA AWARDS AND THE OSCARS: GOD WILL NOT HELP
12:15 - 13:15
COFFEE BREAK
13:15 - 13:30
KEYNOTE: BEHIND THE IMPOSSIBLE
13:30 - 14:15
COFFEE BREAK
14:15 - 14:30
ADU PRESENTATION – VIDEO GAMES AT THE ACADEMY OF DRAMATIC ART
14:30 - 15:30
SCREENING
16:00 - 18:00
PRESENTATION: OCTOPOCALYPSE: ALIENS & UFOS
08:30 - 09:15
COFFEE BREAK
09:15 - 09:30
FIRESIDE CHAT: STORIES WITHOUT BORDERS: FILM, GAMES AND A NEW VISUAL REALITY
09:30 - 10:30
COFFEE BREAK
10:30 - 10:45
ALGEBRA BERNAYS UNIVERSITY: BEYOND THE PROMPT
10:45 - 11:10
LUNCH BREAK + ''FILM & GAMES QUIZ POWERED BY VGHM & QUAHWA''
11:15 - 12:15
PRESENTATION: DRESSED FOR THE PART!
12:15 - 13:15
COFFEE BREAK
13:15 - 13:30
DEVELOPMENT OF THE GAMING ECOSYSTEM THROUGH THE PISMO INCUBATOR
13:30 - 14:15
COFFEE BREAK
14:15 - 14:30
KEYNOTE: ONE ACTOR, MANY WORLDS: FROM THEATER, GAMES, FILM, TV AND BEYOND
14:30 - 15:30
24.10.2026
CASE STUDY: THINK BIG, STAY INDIE
07:00 - 07:45
COFFEE BREAK
07:45 - 08:00
KEYNOTE: WHY WOULD I USE A GAME ENGINE TO MAKE FILMS?
08:00 - 09:00
COFFEE BREAK
09:00 - 09:15
CASE STUDY: THE SOUND OF STORY
09:15 - 10:00
COFFEE BREAK
10:00 - 10:15
KEYNOTE: SAME STORY, DIFFERENT RULES: HOW FILMS BECOME GOOD GAMES, AND HOW GAMES BECOME GOOD FILMS
10:15 - 11:15
LUNCH BREAK+ ''FILM & GAMES QUIZ POWERED BY VGHM & QUAHWA''
11:15 - 12:30
CASE STUDY: FROM GAME TO GLOBAL FRANCHISE
12:30 - 13:15
COFFEE BREAK
13:15 - 13:30
PANEL: GAME ON, ITALY!
13:30 - 14:15
COFFEE BREAK
14:15 - 14:30
PRESENTATION: THE SMURFS UNIVERSE: CONNECTING FILM, TELEVISION AND INTERACTIVE ENTERTAINMENT
14:30 - 15:30
KEYNOTE: PROJECT SCOPE – THE KEY TO SUCCESS
07:00 - 07:45
COFFEE BREAK
07:45 - 08:00
PRESENTATION : NACON STUDIO MILAN: FROM INDIE STARTUP TO AA STUDIO
08:00 - 09:00
COFFEE BREAK
09:00 - 09:15
VERN’ UNIVERSITY: FILM VS. ALGORITHM
09:15 - 10:00
COFFEE BREAK
10:00 - 10:15
PANEL: EUROPEAN ICONS ACROSS MEDIA: THE ENDURING APPEAL OF THE SMURFS, TINTIN AND PROFESSOR BALTHAZAR
10:15 - 11:15
LUNCH BREAK + ''FILM & GAMES QUIZ POWERED BY VGHM & QUAHWA''
11:15 - 12:30
LIMITS OF LIMITLESS CREATIVITY: HOW TECHNOLOGY SHAPES CINEMATOGRAPHY FROM FILM STOCK TO VIRTUAL PRODUCTION, AI AND BEYOND
12:30 - 13:15
COFFEE BREAK
13:15 - 13:30
PRESENTATION: “AND THEY’RE NOT EVEN 30 YET!”
13:30 - 14:15
COFFEE BREAK
14:15 - 14:30
PRESENTATION: AVENUE PROJECT (Breda University)
14:30 - 15:30
Workshops

UNREAL ENGINE – EVERYTHING YOU NEED TO KNOW TO CREATE YOUR OWN AUDIOVISUAL PROJECT

VIRTUAL VOICES: CREATING MEMORABLE DIALOGUE

THINKING IN GAMES: HOW FILMMAKERS CAN PRESS PLAY

FROM PLAYER TO CHARACTER

CINEMA, TELEVISION AND VIDEO GAMES: DISCOVERING A NEW REALM OF OPPORTUNITIES

ACTING IN RPG

From Concept to Market – Tips for Game Development
Video Lectures